For this week’s
class we started working on our final gam 111 projects, which is due in week
12.We would be making a game like the “South Park Let's Go Tower Defense Play! ”.Though making
the game would be a challenge I am looking forward to completing it.
While in class
we learnt how to splice 2d sprites and use multiple sprites to create animation
so it would look like the sprites were walking but at first we learnt of a way
to color our Debug.Logs in the console window with in unity.
Coloring
debug.Logs is very simple all you would have to do is add <Color=your color>
within the hyphen before you type in your debug.log message and to remove the
color you can type </color> before the words you would like the log not
to be colored .
Example of code
used :-
Splicing the 2d
sprite may be challenging for some people at first but it is very simple if you
get used to doing it. . Here is a step-by-step way on how to splice and animate
and move based on your animation.
-You will need
to get the sprite sheet of the sprite you would like to animate and drag it
into unity, after which change its texture type to sprite (2d and UI) and the
sprite mode to multiple.

-You must splice
the images in the sprite editor and the automatic slicing should take care of
it, if not you may need to manually splice the images.
-You must drag
each animation and drag it into the unity hierarchy and unity will make the
animation for each direction.
-You would have
4 spirits and 4 animations, which you can rename to top, left, right and down
as the unity naming conventions are very long.
-You must go
into the animator and create state machines for every movement but the first
one will be made for you thus you must create only 3 more and name them the
same way you named the sprites.
-You must add states
and then add the animation of each animation in the correct states ex right
movement in the right state. After you are done with the states go into the
parameters section and create a int parameter and name it anything you like for
my version I will name it Direction and set it to zero by default.
-After you are done making
the states you must connect them to each other by making transitions by right
clicking and selecting transitions and assign each transition a number under the
conditions in the inspector windows.
My goals for this
week is to work on the GUI for the game and complete the player movement and firing
projectiles .




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